The GPU lane is new, and new mining puzzles are where things go wrong. Nobody has run this one at scale, which means nobody has properly attacked it either. It gets an independent cryptographic audit and a bounty aimed specifically at its memory-hardness assumptions before mainnet, and it is one of only two components our emergency multisig can reach, precisely because we expect it to need attention.
Two specific things that audit has to rule out. A shortcut that skips the memory-bound work would make the lane cheap to dominate. And the arithmetic has to produce identical results on every card that mines it, because if two vendors disagree in the last few bits, the network splits along hardware lines. Neither is a hypothetical worry; both are the known failure modes for a puzzle built this way.
Lane A is not new, and that is deliberate. It uses a standard, well-understood function. If you think the risk on the GPU lane is unacceptable, that is a coherent view, and the chain is still secured by a conventional lane producing half the blocks while you hold it.